3D Spaces

This course is an exploration of the possibilities created by means of digital environments. Throughout the course students examined the opportunities present in the creation of 3D spaces to aid in applications such as games, narratives, visualizations, interaction design, virtual/augmented reality, and exhibition planning. Current theories and workflows that are valuable for various new media applications were covered. 3D modeling software and a real-time engines were utilized.

Students worked on a combination of exercises and larger projects to gain a concrete understanding of how to create, navigate, and implement digital representations of 3D space through the use of software such as Blender, Fusion 360, and Unity. Upon completion of this course, students are able to effectively bring real or imaginative environments to life for the purposes of player interaction or exhibition prototyping and design.

Library of the Mind by Ryan Dunagan

Library of the Mind by Grace Kishimoto

Dream Space by Carter Wirtz

Student Evaluations

  • Amazing class. Great project ideas and prompts. Allowed students to go far. Made me excited to work further on similar material in the future.

    Anonymous Student

  • He is good at explaining concepts that are difficult to understand, and introduces the class to great sources of information.

    Anonymous Student

  • I think that the instructor feedback and the persistence of check-ins and feedback sessions was a great help in keeping progress on track and inspiring great ideas within my projects.”

    Anonymous Student

  • Jeremy is an extremely knowledgeable and caring professor. He is very responsive via email and understanding of students’ questions and the other things going on in their lives. This course touches on a lot of concepts that are very important to digital art that are not touched on in other EDP courses.

    Anonymous Student